![]() Over the last decade I've spent nearly 500 bucks on POE, and although I bought early supporter packs to 'reward' a small company, that really was just money blown to look cool in towns.īut suggesting it's not a fully-online game? Why do another D3 one-time purchase when they can charge 70 for a game, 20 for a first weekend, 10 every few months for a battle pass, and 30 for some fancy armor packs to show off to random nerds who are only looking at their own inventory, anyway. World Bosses you will need many people for but you dnt HAVE to do any of them.Īre you asking why Blizzard opted to make this a fully online game? It's quite obvious, of course - money from MTX purchases. ![]() You will never run into enemies more than one level lower than you while you lvl to 50, and i havent seen a single dungeon or stronghold that i could solo. You might come across someone fighting in a world event (which are common and sawn every few minutes in set place son the map).Įnemies scale to your level and party size, no mater where you are. The open world stuff like towns and the world map are shared with others, but you barely interact with anyone. So all dungeons and strongholds and cellars and things you use doors to enter are created for you and you alone (or you and your party should you choose to be in one). (I don't play multiplayer games, as it's just Not My Thing, so please forgive the ignorance.) How.does that work? It's single-player until it's not, in towns and the like? Like, is it a case of you're in a Single-Player Space and then somehow, there are boundaries that lead into multiplayer zones?
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